![]() ![]() ![]() Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.įixed the size of the main menu buttons being incorrect in some cases.įixed crash at the end of the Hock-A-Loogie mini game.Īdded support for skipping synchronous audio and video. Simon the Sorcerer 2: Improved AdLib and GM support. Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos. Simon the Sorcerer: DOS version music tempos are now accurate. ![]() Simon the Sorcerer floppy: Improved AdLib sound effects accuracy. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo.Įlvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.Įlvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 music with AdLib sound effects). ![]() GUI launcher has new game icons grid look.Īdded support for Macintosh versions of Manhunter 1-2.Įlvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.Įlvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OP元 mode. In GUI launcher it is now possible to group games by different categories. The GUI Options dialog now marks settings overridden via command lines in red. Implemented Icon view in GUI (GSoC task).Īdded support for the RetroWave OP元 sound card.Īdded the create_engine tool to aid when creating new engines. See "Understanding the search box" in the documentation for details. Implemented enhanced filtering in the Search box. Removed support for VS2008, as it doesn't support C++11. The project license has been upgraded to GPLv3+. Fixed.Īdded support for Marvel Comics Spider-Man: The Sinister Six.Īdded support for Tender Loving Care (CD-ROM Editions).Īdded support for Uncle Henry's Playhouse. Properly convert mouse coordinates between screen coordinates and virtual ones.Ĭlearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. SOU/.BUN files.įixed crashes in v7-v8 games on strict-alignment platforms.įixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).įixed an issue in Discworld that prevented some items from being placed in the inventory.įixed crashes on some strict-alignment platforms.įixed music and SFX being muted by default when adding the Toonstruck game. Numerous improvements to various parts of the engine code.įixed potential lockups in games using iMuse. The in-game menu is now accessible via a keyboard shortcut.įixed a bug that caused the controls to be reset when leaving the Hive puzzle.įixed animation of floating bodies in Chapter 4.įixed rendering issue when moving the minimap off the screen.įixed possible crash when using the autosave function.įixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG4 and SQ5. My question is what (if any) games like my top 3 did I miss in my list.Īny help would be great.I'm bored at 3am.Various improvements to the icon-based grid view in the ScummVM launcher.įixed possible graphics corruptions when using the OpenGL renderer.įixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.įixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.įixed pirate dialogue freeze in Simon the Sorcerer 2.Īdded support for the keymapper feature to the dialog screen. Moment of Silence has just found its way into my DVD drive so we'll see where that takes me.Īs you can see, my top three picks are horror based. I've played more but these games really hit home with me. Harvester <-yes, I actually liked that game I have no Mouth and I must Scream <- My number 2 I trust your judgment and really need something to keep me up at all hours of the night.like the good-ol days! I'll give you guys a history of the things I've considered to be great games.I would love to know if and what is missing from the list. I've been playing adventure games for quite some time and have been extremely satisfied until the recent years. I've lurked on this board for quite some time and figured it was about time I said hello. ![]()
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